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Guardians
Description
Known as the Guardians of Order in the peaceful era before the Freedom
Guard uprising, the base Imperium infantry unit is armed with a laser
rifle and wears a powered armor suit.
Type |
Walker |
Cost |
150c |
|
Speed |
Slow |
Weapon |
Laser
Rifle |
Range |
Short |
Armor |
Light |
Value
Guardians serve
as light infantry. Best when used in groups, they overwhelm an enemy unit.
Take care not to rely too heavily on Guardians, as one lucky martyr can
take out a group.
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Bion
Description
A fearless mechanical killer, the Bion is armored like a walking tank.
This one-man cyborg death squad carries a massive plasma rifle and can
cause havoc upon enemy forces.
Type |
Walker |
Cost |
350c |
|
Speed |
Slow |
Weapon |
Plasma
Rifle |
Range |
Short |
Armor |
Medium |
Value
Bions are both stronger and have more powerful weaponry than a Guardian.
Bions also have the ability to shoot both air and ground units, making
them affective support units if you don't wish to spend money on M.A.Ds
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Exterminator
Description
Exterminators are equipped with anti-gravity
generators which allow them to hover over water. As infantry, they can
also move over steep gradients that are generally inaccessible to hover
vehicles. Exterminators are armed with poly-acid grenades that dissolve
metal. They are very effective at attacking armor.
Type |
Hover/Walker |
Cost |
500c |
|
Speed |
Medium |
Weapon |
Poly-Acid
Grenade |
Range |
Short |
Armor |
Light |
Value
Exterminators are very effective against armor. They are however, only
effective against armor. Their guns also cause a large amount of splash
damage, and any near by units will be damaged.
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Amper
Description
The Amper is the Imperium's version of first aid, this lunatic cyborg
fires darts into dying infantry units that boost the target's health to
full, but leave the unit poisoned so that its health will steadily
decrease unit the unit dies. The Amper can also be used as an offensive
weapon, bring slow death to enemy infantry.
Type |
Walker |
Cost |
500c |
|
Speed |
Medium |
Weapon |
Serum |
Range |
Short |
Armor |
Light |
Value
The Amper really
has no value, it is a healer, yes, but it does kill your own unit. As for
attacking enemies with it, it serves no purpose, as the enemies will only
take damage over time.
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Hostage
Taker
Description
The Hostage Taker snatches infantry units, lobotomizes them and converts
them into Suicide Zombies. Shortly after the infantry unit is run over and
captured, it is released, now under the player's control and with a
high-powered explosive strapped to its back.
Type |
Wheeled |
Cost |
600c |
|
Speed |
Medium |
Weapon |
Vivisector |
Range |
Contact |
Armor |
Heavy |
Value
The Hostage Taker is reasonably useless. The kamikaze units it produces
walk slowly, and can easily be killed before they reach their target.
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Scout
Runner
Description
Scout Runner is a fast moving hover vehicle is armed with a laser and is
fairly effective against both infantry and armor. However, it is not very
sturdy, and is used primarily for front line reconnaissance.
Type |
Hover |
Cost |
500c |
|
Speed |
Medium |
Weapon |
Laser
Cannon |
Range |
Medium |
Armor |
Medium |
Value
Scout Runners are useful in that they are cheap, have a far line of sight
and have a long attack range, considering.
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Plasma
Tank
Description
The Plasma Tank is tough and packs a formidable plasma cannon. The
Imperium overruns the enemy with endless waves of these ruinous machines.
Type |
Hover |
Cost |
700c |
|
Speed |
Medium |
Weapon |
Plasma
Cannon |
Range |
Medium |
Armor |
Heavy |
Value
May I introduce you to your main tank. If you want
to do a tank rush in game, this is the choice. Cheap, fast, strong,
adequate weaponry. The Plasma tank is essentially a moving Plasma Turret.
Best when used in groups.
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Tachion
Tank
Description
The Tachion Tank is the
largest, most heavily armored beast on the battlefield. It's a ponderous
mountain of havoc that has the last word in any argument. When the enemy
does manage to overpower one of these juggernaughts, it has the ability to
self-destruct and take any nearby units down with it.
Type |
Hover |
Cost |
1500c |
|
Speed |
Medium |
Weapon |
Tachion
Cannon |
Range |
Long |
Armor |
Very
Heavy |
Value
The Tachion tank is your best friend in this game.
Strong, Destructive, but expensive. The Tachion tank has a lot of armor,
and has the most powerful gun on the battlefield. The Tachion also has a
very high range giving it yet another advantage. The only draw back is the
price tag, 1500c is a lot of money.
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Shredder
Description
A huge, hovering nightmare, the Shredder tears through infantry like a
runaway saw. Although it has no ranged attack, it is fast, heavily
armored, and inflicts severe damage on any infantry.
Type |
Hover |
Cost |
700c |
|
Speed |
Medium |
Weapon |
Blades |
Range |
Contact |
Armor |
Medium |
Value
Very useful against infantry, and ONLY useful
against infantry. The shredder, when placed on high independence and/or
pursuit range will hunt down an enemy infantry and make quick work of him.
Sending a shredder into a group of infantry? Sit back and watch the blood
flow.
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SCARAB
Description
The S.C.A.R.A.B (Self Contained
Armored Ranged Artillery Battery) is a long
range weapon fires a fragmenting projectile that breaks into numerous
burning particles over its target. This vehicle is slow and lightly
armored, but it can enclose itself in a retractable armored exoskeleton
when it gets in trouble. The unit cannot fire while this armor is engaged,
but can weather a considerable beating while waiting for reinforcements.
Type |
Hover |
Cost |
1300c |
|
Speed |
Slow |
Weapon |
Artillery |
Range |
Extreme |
Armor |
Medium |
Value
The SCARAB is your artillery piece. It's range is amazing. You can
literally attack the enemy base from your own base. The SCARAB also
features the ability to contain itself in a shield, by pressing the 'I'
key while the unit is selected, it will go into it's shield. This shield
is VERY strong, it can withstand 3+ temporal rifts and still be in good
health.
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Invader
Troop Transport
Description
Armed with a laser rifle, the Troop Transport can carry up
to five infantry units at a time.
Type |
Hover |
Cost |
600c |
|
Speed |
Medium |
Weapon |
Laser
Rifle |
Range |
Short |
Armor |
Medium |
Value
The Invader
Class Transport is useful for moving troops across terrain and water,
quickly. If you have a large number of infantry in an invasion force,
transports are suggested.
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MAD
Description
The MAD (Mobile Air Defense) fires
bladed orbs at enemy air units. Like the Freedom Guard Flak Jack, it
cannot fire at ground units and should be defended against land attack.
Type |
Hover |
Cost |
800c |
|
Speed |
Medium |
Weapon |
Bladed
Orbs |
Range |
Long |
Armor |
Light |
Value
MAD is essentially a mobile Anti-Air Site. it has no defense against
ground fire. The MAD is useful when escorting vehicles, when placed in
high independence, it will stop and fire at an aircraft when one comes in
range.
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Recon
Drone
Description
The Recon Drone is a small unmanned drone is lightly
armored and has no offensive capability. It is used solely to scout enemy
targets.
Type |
Flyer |
Cost |
400c |
|
Speed |
Medium |
Weapon |
None |
Range |
N/A |
Armor |
Light |
Value
Recon Drones are good for scouting an area in both
the beginning of the game (by setting it to scout) and, is useful for
scouting ahead of an army to site any unit emplacements.
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Cyclone
Description
The Cyclone embodies the core of the Imperium aerial
force. The unit is fairly rugged and can engage both air and ground units.
However, the Cyclone's neutron cannon has a limited energy source and must
recharge at the Re-Arming Deck.
Type |
Flyer |
Cost |
1500c |
|
Speed |
Fast |
Weapon |
Neutron
Cannon |
Range |
Medium |
Armor |
Medium |
Value
The Cyclone is your only air-fighter. It is very
useful for scraping at ground targets. It's neutron accelerator wreaks
havoc against enemy infantry. It is also useful as n anti-air unit.
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Sky
Fortress
Description
The Sky Fortress is a floating platform that houses
the largest plasma cannon know to humanity. It's slow to recharge but
makes a lasting impact.
Type |
Flyer |
Cost |
2800c |
|
Speed |
Slow |
Weapon |
Pulse
Plasma Cannon |
Range |
Medium |
Armor |
Heavy |
Value
The Sky Fortress is a very useful, powerful but
expensive unit. This is not a unit you want to send into an area with
ample anti-air support. The Sky Fortress is actually most useful when in
groups, attacking buildings. 3 Fortresses can take out an enemy Rail-Gun
with ease. it's a good idea, when sending a fortress into enemy territory,
to have at least some escort with it.
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